Welcome to our proposal for the "SNIDE" group. This website
contains our entire proof for the Trajectory of Desire task. It seemed
like an effective and easy way to present our ideas for a new group.
Here's a few words about what we did:
LANK:
When I received that original message, I was flattered, but wary. First
of all, who's this clown messaging me? And they want to create what kind
of group? But after seeing that comrades P00n and Lowteck were at the
reigns of this beast, I was more confident.
My initial reaction was that I wasn't interested in a group that's all
about nihilism and pranks. It just wasn't interesting to me. What got
me hooked on the idea of S.N.I.D.E. was the deeper significance of the
group's aim, and how that fell in line with my own personal philosophy.
Specifically, I've always been interested in the dynamics of order vs.
chaos and creation vs. (for want of a better word here) destruction. I
love the cyclical mechanics of the natural world - how birth, growth,
death and decomposition are all equally important parts of life cycles,
for instance. I believe that the human race as a whole, FOR OBVIOUS REASONS,
is very interested in and supportive of creation and growth, whereas destruction
and decomposition is shunned. But there is art in the way things come
apart, if you choose to look at it in the right light. Which ties in nicely
with my belief that the best gift you can give a person is a new way to
see the world. This relates back to the order/chaos thing. People put
a lot of work into maintaining order in the human-made world, but too
much order tends to make brains shut off. S.N.I.D.E. seeks to insert a
rubber wrench into the cogs of our daily routine, and I support that whole-heartedly.
The issue of our difficulty keeping an Equivalenz player on board was
a concern for me. I thought we were doing fine when we got Mr. Dragonscales
on board to replace our original candidates, but he had to pull out just
before our proof was released all over the Praxis. His departure is understandable
- the GYØ Brotherhood is tight, and when GYØ calls, you
gotta go. I thought we were screwed at first, but then I realized two
things. First, Ben solidly did his part to get S.N.I.D.E. rolling, so
we did collaborate with an actual Equivalenz player. Second, Mr. Idol
is the perfect replacement candidate - he's a virtual Equivalenz player!
And using him to complete our Cheat task was a stroke of genius.
I created some tasks and did a little tasking and gave what guidance I
thought might be useful. Kudos to Lowteck, P00n and Mouse for all of the
effort they've put into this. I'm very proud of our group!
POON:
The Idea of S.N.I.D.E. arose during my senatorial Campaign. I had the
Idea for a prankster group. I had observed over my time in the game that
the most dynamic and exciting moments were when two or more players, for
lack of a better term, messed with each other, At the time, being before
dueling was instituted as a game mechanic, there was not much of a means
of instigating these encounters. I envisioned a group that would enter
sf0 with a different kind of view. One that saw every task completion
as a vehicle to not only have fun but have fun with their surroundings
and shake things up. In my mind the ideal snide player would create completions
that would force players and non-players alike to question their roles
as well as reality and that player would do all of this with a touch of
Lokiesque deviance. My aesthetic vision for S.N.I.D.E. was reminiscent
of C.O.B.R.A. from old school G.I. Joe. The name came from that. I felt
it needed to have a name that was part terrorist, part playful. The word
snide came to mind instantly and the anagram developed from that. It started
out as The Society for Nihilistic intent and Destructive Efforts, but
even though the name was tongue and cheek I wanted to make sure that S.N.I.D.E
would in no way misinterpreted as a negative force within SF0 so destructive
naturally became Disruptive which allude more to change than destruction.
I brought my Idea to Lowteck who ironically had been having the exact
same idea for a new group. We joined forces at that point and selected
a few more players to fill out our ranks that had shown the most propensities
for creative deviance.
This letter was sent from S.N.I.D.E. to M0use, Mantooth, Jeremy, Lank,
Lowteck and I, (Miss annaone was brought in to beef up our awesome once
we found out about all the heavy hitters that BU had assembled for his
project and Villain played the part of a double agent enlisted by BU to
steal our secrets but ended up completing a S.N.I.D.E. task for us and
what should be a S.N.I.D.E. task for Mr. Unit)
_______________________________
Due to your recent or past task completions, we have taken notice of you.
We are offering you the opportunity to be a founding member of S.N.I.D.E.
The Society of Nihilistic Intent and Disruptive Efforts. If you are interested
in accepting our offer your responsibilities would be to help us develop
the group identity. You would be asked to contribute ideas for what would
become S.N.I.D.E. Tasks. You would also be asked to complete a task in
the spirit of S.N.I.D.E. You must also commit to forsaking your current
group and Joining S.N.I.D.E. once it is created. In return you will be
added as a collaborator to Trajectory of Desire. All task completions,
task submissions, any graphics, or text will be used in this proof.
this is a rough draft of our mission statement. please read it; contribute
ideas if you are interested.
We are S.N.I.D.E. We are the Society for Nihilistic Intent and Disruptive
Efforts. We are the adversary to order. We are the Pranksters. We are
the Fools. We wish to administer a wedgie to the world. We act through
the sole desire to reflect the system in a fun house mirror; to show that
everything is a game, and nothing is worth any more than the value it
is attributed by the person perceiving it.
Other groups believe that what they are doing has meaning. what we do
is devoid of dogmatic trappings. We understand that every action enacted
in the world creates a ripple of effect and consequence. This consequence,
being either positive or negative, is not the direct concern of the Society.
We leave it up to our individual members to decide on their own in which
,if any, quadrant of morality they wish to reside. We are not destructive.
The system must continue to function, For without it we have nothing with
which to meddle. We are not cruel for If we alienate ourselves there will
be no one around with which to play.
If you are not interested please respond asap so we can find someone
else from your group to offer this to.
Thank you,
-IDOL
_______________________________
M0use Was the first to voice concerns.
Well im very much in and excited, im a big fan of chaos, play/games
and creation through chaos so it sounds good to me. The line about this
not being a negative force in the game cleared up my main concern, but
i do still have one large worry.. the name.. Snide "Derogatory in
a nasty, insinuating manner." are we branding ourselves in a position
that were going to have to constantly explain we are not?
I responded:
I Like the acronym, but I am open to other suggestions. I think if or
mission statement clearly not aggressive or negative then the name will
be a bit more innocuous. I think the idea of the group being slightly
adversarial will make for good game play as a whole.
but adversarial in a playful way. No one needs car bombs or hostage situations
From the onset of the creative process there was an active discussion
about our role within the game and possible danger for adverse effects.
I believe Lank said it best with:
I think SNIDE fills a gap in the current compass of Groups, a gap so wide
that one might think it was intentionally avoided. To me it's like legalizing
narcotics - chaos junkies are gonna make chaos anywhere they can, but
put the making of chaos into a legitimate context, thereby taking the
stigma away, and maybe some real creativity will result
I think with the numerous revisions of our mission statement and the
level of consciousness with which we created tasks I feel that we have
successfully overcome this issue leaving S.N.I.D.E. no more “dangerous”
than another group. The second hurtle to overcome was the ability to keep
= players. Mantooth and Jeremy vanished soon after the process began.
Charlie Fish was our third and final attempt who backed out days before
the posting. Thankfully I had the foresight to make S.N.I.D.E. = for this
very eventuality. Mr. Idol made Himself an official player by stealing
his way to the top of the front page there by completing the S.N.I.D.E
task Cheat!.
Thankfully for me Mr. Lowteck might very well be the most thorough SF0
player in history. He repeatedly staved off the Task Hitting the Praxis
every time for the better. He has done a marvelous and most dedicated
job of keeping the whole project from falling apart. The tasks were created
by all. I made the logo and the ennagram. LT created the web page (cheers)
and we all managed some completion of a S.N.I.D.E. task. All in all I
feel like I have put more of myself into this completion than any other.
And I am very proud to have been a part of its creation and implementation.
-pp
|